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VR is a very intense visual experience and having the most powerful PC is the only way to deliver certain experiences.

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One of the big themes for the next chapter of what we do is I want to be able to build what I think are the ideal experiences, not just what you're allowed to build on some platform that someone else built, but what is actually, if you can think from first principles, what is the ideal social experience.


The virtue and the strength of UWC is that it provides small, but powerful cells of innovation, catalysts for change, breaking barriers of habit and opening broader vistas of experience for both pupils and educationalists.


If you're gonna make connections which are innovative... you have to not have the same bag of experiences as everyone else does.


It only took me two weeks to build the first version of Facebook because I had so much stuff before then.


You can think about the metaverse as an embodied internet, where instead of just viewing content - you are in it. And you feel present with other people as if you were in other places, having different experiences that you couldn't necessarily do on a 2D app or webpage, like dancing, for example, or different types of fitness.


Open Graph is a language for structuring content and sharing that goes on in other apps, and we're continuing to build it out longer term. But we found we need to build more specific experiences around categories like music or movies. Where we've taken the time to build those specific experiences, stuff has gone quite well.