

You can think about the metaverse as an embodied internet, where instead of just viewing content - you are in it. And you feel present with other people as if you were in other places, having different experiences that you couldn't necessarily do on a 2D app or webpage, like dancing, for example, or different types of fitness.
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The metaverse is a vision that spans many companies - the whole industry. You can think about it as the successor to the mobile internet.
Virtual Reality is really a new communication platform. By feeling truly present, you can share unbounded spaces and experiences with the people in your life. Imagine sharing not just moments with your friends online, but entire experiences and adventures.
People will always want more immersive ways to express themselves. So if you go back ten years ago on the internet, most of what people shared and consumed was text. Now a lot of it is photos. I think, going forward, a lot of it is going to be videos, getting richer and richer.
One of the big themes for the next chapter of what we do is I want to be able to build what I think are the ideal experiences, not just what you're allowed to build on some platform that someone else built, but what is actually, if you can think from first principles, what is the ideal social experience.
So I think that the scale of the systems has created this responsibility for us, where we have to be more proactive about finding and addressing issues [harmful content]. And we can do that both by building technology that is possible now, but wasn't even possible five or ten years ago, and by hiring people at a scale that would not have been possible for us before.
There's something magical in the realm of building social experiences around the feeling of human presence and being there with another person and this physical perception where we're very physical beings. A few years ago, I would have predicted that AR holograms would have been available before full-scale AI. Now, I think it's probably going to be the other order.
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